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Tuesday, August 17, 2010
Teenage Mutant Ninja Turtles Smash-Up - April 17, 2010, Wi-Fi Matchmaking # 02
Fortunately, I discovered that perhaps the time I was starting to play, not ideal, but I also find groups of three to a part that had to be kept beautiful. In fact, it could show a relatively consistent host Casey Jones players who I happened to find the same group over and over again, But I can not say for sure. I apologize, but ... to be fit to four games, I had to cut the segments results to mention the victory over the screen, because I literally secondsout because the limit of 11 minutes. Then again I already said that the course I really do not like the results screen, because its values are tabulated as totally inadequate to determine the winner is completely ignored and not Caused by Another player. The only thing I regret is that * do *, following the victory jingle is cut off ... So to get to you, are capable of telepathically the song in your brain, okay? ... ... ... Did it work? Good luck always outYour head if it were, then ... You see some other experts on whether you're out there, though. I only make suggestions, no cancellation ... And I hear the "king of games" is a bit 'embarrassed at that sort of thing, so I do not ask unless you want to crush your spirit. --- Match # 1 - Western Town The Shredder (Joou) vs. Casey Jones (TMNT1) vs Karai (TMNT2) The shredder is by all means "Ganondorf nature" of this game, with some ridiculous .. but powerful.
Labels:
Matchmaking,
Mutant,
SmashUp,
Teenage,
Turtles
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