Tags : First revenue
Monday, August 30, 2010
Super Mario World for SNES to GBA Changes sharing
The two versions are: SNES / VC and GBA versions. Starting the game: Power on GBA: You have a intro (you can skip), also missing two players play SMW. The intro text, one can not move at all, the text is a bit 'changed. 1UP blockade = 30 coins SNES / VC: The failure is only a single currency GBA: failure has a mini buzzer this time + the single currency. 600 coins mini-game SNES / VC: I'm not a special coin, the coin depicts other in the area. GBA: There is a medal in this version andEnd of the game and give you a 3UP 6UP for 600 coins. Amazing flying hammer bro: SNES / VC: Quiet GBA: Added a sound effect this time. Balloon Mario SNES / VC: No change of pace for the music and no alarm for Balloon Mario to the end. GBA: A change of pace for the music and sounds an alarm for Balloon Mario to the end. Non-Green Yoshi 10 berry effect: SNES / VC: blue / yellow / red are mushrooms, nothing else. GBA: Blue Feather, yellow star. Fire red flower 100 star bonus game not 1ups: SNES / VC:Mario has to sign the peace. GBA: Mario understood what it felt like to lose. 100 bonus star game with 1ups SNES / VC: flashing icons. GBA: You can not blink, but use lines instead mushroom has a sound effect this time. Non-Green Yoshi egg from? Block SNES / VC: Not possible GBA Cape = mostly blue, mostly small = yellow, mostly red = Fire. Not working 100% of the time. Non-Green Yoshi 10 berry effect: SNES / VC: blue / yellow / red are mushrooms, nothing else. GBA: Blue = Spring,Yellow ...
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